Results for spec@!opengl 1.1@copyteximage 1d

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.642546
Stdout
Testing GL_TEXTURE_1D
Texture target = GL_TEXTURE_1D, Internal format = GL_RED
Texture target = GL_TEXTURE_1D, Internal format = GL_RG
Texture target = GL_TEXTURE_1D, Internal format = GL_RGB8
Texture target = GL_TEXTURE_1D, Internal format = GL_RGB16
Texture target = GL_TEXTURE_1D, Internal format = GL_RGB16F - skipped
Texture target = GL_TEXTURE_1D, Internal format = GL_RGB32F - skipped
Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA16F - skipped
Texture target = GL_TEXTURE_1D, Internal format = GL_RGBA32F - skipped
Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_1D, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_1D, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_1D, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_1D, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT
Probe color at (288,0)
  Expected: 0.750000 0.750000 0.750000 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT16
Probe color at (304,0)
  Expected: 0.750000 0.750000 0.750000 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT24
Probe color at (320,0)
  Expected: 0.750000 0.750000 0.750000 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH_COMPONENT32F - skipped
Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH24_STENCIL8
Probe color at (352,0)
  Expected: 0.750000 0.750000 0.750000 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000
Texture target = GL_TEXTURE_1D, Internal format = GL_DEPTH32F_STENCIL8 - skipped
Stderr
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage1D(internalFormat=1)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage1D(internalFormat=2)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage1D(internalFormat=3)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage1D(internalFormat=4)
Environment
PIGLIT_SOURCE_DIR="/home/andreas/nfs/piglit" PIGLIT_PLATFORM="gbm"
Command
/home/andreas/nfs/piglit/bin/copyteximage 1D -auto -fbo
dmesg

        

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